Research / rabbit holes

Questions I haven’t finished with.

This page is organised around research territories rather than publications. Papers, prototypes and experiments sit underneath the questions they are helping me investigate.

PHYSICAL AI · SYSTEMS RESEARCH

Physical AI Beyond the Robot

What has to exist around an intelligent machine before it becomes an operational system?

The visible robot is only one part of the problem. This rabbit hole follows the wider architecture: perception, multimodal models, simulation, world models, edge intelligence, control, orchestration, safety, cybersecurity, integration and lifecycle operations.

A newer thread follows the question inward: what happens when capability begins to live in morphology, materials, biological components and the nervous systems machines connect to?

FORESIGHT · UNCERTAINTY

Unthinkable Futures

What happens when the future exceeds the concepts we use to imagine it?

This is the territory behind my work on the limits of prediction, cognitive constraint, discontinuity and the strange boundary between what looks implausible and what is simply difficult to think with the concepts we already have.

AI · FORESIGHT

AI-Native Foresight

What changes when foresight becomes a living system instead of a periodic report?

I’m interested in continuous sensing, evidence, interpretation, uncertainty and traceability — and in where AI genuinely improves foresight versus where it merely automates the production of more information.

Public material stays at the conceptual level. Proprietary implementation details are intentionally excluded.

HEALTH · EVIDENCE · DATA

Health, Evidence & the Female Body

What happens when the “default human” in the evidence wasn’t you?

This rabbit hole looks at the translation problem between population research and everyday decisions around training, nutrition, recovery, prevention and women’s physiology — including what deserves to be personalised, what deserves to be measured and what data never needed to leave the device in the first place.

FORESIGHT · GAMES · SPECULATIVE SYSTEMS

Playable Futures

What changes when we inhabit a possible future instead of merely reading about one?

This territory looks at games and interactive systems as spaces for exploring futures from the inside: not only what a fictional world says about technology, bodies or society, but what changes when a person has to act within its rules, make choices and live with the consequences.

Playing the Future is the first artifact here, using NieR: Automata, Mass Effect and Stellaris to examine how commercial videogames can operate as informal foresight environments — and where their imagination still inherits assumptions from the present.